![]() ![]() The level consists of an endless stream of platforms to jump on - and of coins to collect. ![]() The frog runs at fixed speed and the player controls only the frog’s jumping by the press of a single button (or screen touch on a mobile device). The end result will be a game where you control a frog that runs through an environments, collecting coins and avoiding obstacles. The tutorial is divided into several steps, with each part taking us a significant step towards the final game. We use game assets from two other tutorials, with some small modifications. If you prefer to watch video tutorials, please check out the video version on Youtube. If you feel that this tutorial is a bit too much to begin with, please check out our tutorials page where we have a selection of tutorials of varied difficulty. If you need an introduction to Lua programming, check out our Lua in Defold manual. We assume that you have some familiarity with programming. It is a fairly complete tutorial that walks through how the engine and the editor works. There is a lot to take in when learning a new game engine, so we have created this tutorial to get you started. In this tutorial we start with an empty project and build a complete runner game with an animated character, physics collision, pickups and scoring.
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